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Each region of Phantasy Star Online 2 is generated from Megaomgchen's blog

Each region of Phantasy Star Online 2 is generated between several designs that PSO2 Meseta were prospective. Spawns may also change, so things could be different each time you go through the map. Most areas have two areas prior to attaining the preparation area. The boss and the stage ends. Some phases have two areas and also the objective is in the very end of the location. Depending upon the design, some enemy types are more likely to spawn compared to others, making it hard to receive certain spawns to occur if you aren't alert to this. Phantasy Star Online 2 also utilizes a smart loot system, which makes drops favor the class you're using. If you're using a Force or Techer, you will realize plenty of spells (they're known as Techs in game) drop while a Hunter will see greater weapon skills (known as Photon Arts I think ). In general, the higher the number of stars on gear or the greater degree the disk is, the more powerful they are. Weapons currently go around 13 stars while armor goes around 10.

Hitting the weak point will deal additional damage (some weapons gain from not hitting on the weak point however ). On most directors, the weak points are a part of their mechanisms and it can be hard for the close ranged classes to strike them without the right skills or the double jump ability (unlocked at level 40). They may be prevented by destroying parts. By way of instance, destroying the parts of the Quartz Dragon will make it to crash into the floor instead of forcing its horn into the ground. There are also uncommon kinds of many enemies that have various abilities and a higher chance to drop a rare item. All uncommon enemies right now additionally fall badges which may be traded for adequate 12 star gear.

From the time you reach around level 50, you should begin preparing for the end game. As long as you've got the attribute requirements to use certain equipment, you're fine. Most firearms cap out in +30 enhancement unless you fuse it with a lot of the same product. This will also increase its bonus elemental damage up to a cap of 50 (13 star weapons seem to have the ability to hit 60 though). Identifying and optimizing thing is where most of your cash goes to and it becomes extremely pricey. You're also guaranteed to neglect a lot as potentials on firearms don't have a 100% chance of succeeding. The good ones have as low as 10% achievement rate even though it can be boosted with some distinctive items which you may earn from daily quests.

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