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And the manner that the matches coexist using the block-like system! from Megaomgchen's blog

And the manner that the matches coexist using the block-like system! Im officially hyped today, thank you pso2 devs for clearing it all up! Not the greatest fan of how there seems to be two completely distinct body meshes for fashion, and PSO2 Meseta for sale it cannot be mixed and matched. Regardless, very pleased with how this is playing out. Maybe due to New Genesis's Physique Character is likely having extra details such as Skin Lustre and Moving Finger animations that must not be transferred over to PSO2 base match, The only desire I had is that a single day, they would patch every fashion to be mixture and mash possible, such as for example, using a CAST arm in NGS while the other parts are PSO2 components to keep the fingers moving etc..

Yeah it definitely has to do with basically different body rigging about the new outfits, along with not enough resources (time and money) to update rigs on present outfits. Considering everything Sega is performing in the pictures overhaul, there's no way this restriction would be in place if it had been a simple fix. And there a quite a lot of outfits, particularly on JP side. I really hope they just slowly upgrade clothes over time especially the exclusive ones from the item codes and collabs. I would not mind if they make them in another NGS scratch if it will incentivize them to do so. This is really wonderful. I do hope though that they gradually update the old PSO2 Outfits and Layered wears to let finger movement down the line. I can understand them do this right away given all of the NEW NGS things they would want to market, but I'm hoping I don't need to double back on state,"Classic" Exagia Arms and"NGS" Exagia Arms, or things such as"Classic" Duskwake Regalia set and an"NGS" Duskwake Regalia set only to have moving fingers.

Seems like a perfect opportunity for sell them to you as Scratch items and call them the"GVS" models or something. I'm hopeful that they do update them but it's more rewarding for them to sell you the remade from scratch outfits than providing them at no cost. I have worked in the market previously and rigging palms up isn't hard work, the matter is how many costume items would need to be modified with no financial justification. Plus giving people completely working items with all the benefits (on what's essentially a new game) could deincentivise players buying the"new" stuff. Yeah. But with recolors and sell them as new rather than giving us the capability to recolor them openly. And the ones that you could recolor prices buying scratch things to get a shade pass.

Personal speculation: PSO2 has been ported into the NGS engine to buy Phantasy Star Online 2 Meseta keep players occupied between NGS content releases. No new content will probably be published for it outside of cosmetics, of which will all be obtained/ported from NGS events/scratches to have people to perform with that. It'll be removed after a few years after all the players have migrated and the only people in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It is a new game so odds are similar to some other Online RPG the first release will not have much about an endgame for those players that hit maximum level on day 1. It will be nice to just switch blocks anytime I wanna hit up an old UQ though. There is never a reason to not visit magatsu.

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